BEYOND THE DARKNESS, A BRIGHTNESS ALWAYS SHINES. Hope is at the end of the tunnel, but how much of it is real? Terry McGinnis comes face-to-face with his past, reliving moments of his pain and history. When the Batman Beneath takes from him the only people he's ever loved, Batman Beyond is forced to confront those dark moments all over again. But he won't do it alone. Kyle the Catboi has to face the root of his sorcery, the master magician John Constantine, but so much time has passed since they've last seen each other. The truth will be revealed on this long, strange trip!
As Neo-Gotham above falls under the unstoppable shadow of Donovan Lumos's City of Light, Batman faces down the monster that lives in Gotham's heart: the Garden! With the combined powers of Swamp Thing, Poison Ivy, and Black Orchid, the Garden's motivations are finally revealed...as is the tragic figure that lives at its center. Has Batman gone so far into the darkness that he can never return? Is it time for Terry McGinnis to join Bruce Wayne in the Garden's endless embrace?
THE FINAL ISSUE. The dark heart of the Garden is revealed. Donovan Lumos's City of Light brings forth a terrible darkness. Neo-Gotham will fall. And the future of Batman will rise.
BATMAN BEYOND VS. A VERY HUNGRY KILLER CROC! In every city of light, there's a place of near-total darkness where creatures of the night linger in the sewers beneath. Surrounded by bones of the hunted, this is the Beyond. Terry McGinnis comes face-to-face with Killer Croc, but what happens when all Croc sees is his next meal? He's hungry, and angry, and Batman's looking delicious. In a battle of epic proportions, Batman must enlist the help of Kyle the Catboi and his magic abilities, but will this be enough to get him out alive?
In the darkness beyond, a looming threat waits. Behold: the Court of Owls! But who do they seek and why? After escaping the wrath of Killer Croc, Batman comes face-to-beak with the most terrifying Court to ever exist. But in order to get the answers he seeks, he must be willing to make the ultimate sacrifice. Can Batman act against his mission to protect? All this, and the truth behind the magic is revealed.
Terry McGinnis defeated the evil A.I. controlling Neo-Gotham and asserted himself as the one true Batman, but his next battle will bring him to the remains of Old Gotham. Children are going missing and being swallowed by the city's old bones. Batman Beyond will have to go underground, led by a mysterious splicer named Kyle the Catboi, to find the children and confront the city's buried sins. What happened to the green of the city? What happened to magic? And what villains never left old Gotham? All these questions will be answered by the red-hot creative team of Collin Kelly and Jackson Lanzing (Batman - One Bad Day: Clayface, Captain America: Sentinel of Liberty) and Max Dunbar (Batman: Urban Legends).
The Sword of Gotham strikes!Neo-gotham gave Terry McGinnis a chance to leavehe was warned a Batman could not live in this new city. Terry refused and now he'll have to live with the consequences: a fight for his life with Neo-Gotham's unstoppable soldier, the Sword of Gotham. Tonight Batman Beyond falls.
YOU CAN NEVER GO HOME AGAIN! Neo-Gotham and its Sword have compromised and gravely injured officer Beam Boonma. To save her life, Terry McGinnis will bring her to what remains of the Batcave, begging one of his newest foes, Gestalt, to help him. Terry has one last chance to save Neo-Gotham from itself. He'll have to take everything he's learned in this year without Bruce and redefine the legend of Batman once and for all.
THE END OF TOMORROW! The Neo-Year is drawing toward its epic conclusion: Terry McGinnis has spent the last year waging his war on the artificial intelligence that conquered Neo-Gotham. In this issue he'll have to put together everything he's learned, refine his own myth as Batman, and bring down Donovan Lumos, Neo-Gotham's A.I., and the Sword of Gotham. Terry McGinnis flies the night sky in a new Batman Beyond suit. Everything about the Batman Beyond mythos changes here.
Neo-Gotham is alive and has killed Bruce Wayne. It's rejected Terry McGinnis as Batman and offered him the chance to escape. Terry turned it downhe is the city's protector, and he will uphold the legacy of Batman. Now Neo-Gotham will do everything in its power to destroy Terry, including creating brand-new villains to fight him. Terry's first year without Bruce Wayne begins... does he have a fighting chance? From the rising-star creative team of Collin Kelly and Jackson Lanzing (Kang the Conqueror) and Max Dunbar (Batman: Urban Legends, Robin), a new future for Batman Beyond has begun!
Neo-Gotham is alive and has killed Bruce Wayne. It's rejected Terry McGinnis as Batman and offered him the chance to escape. Terry turned it down--he is the city's protector, and he will uphold the legacy of Batman. Now Neo-Gotham will do everything in its power to destroy Terry, including creating brand-new villains to fight him. Terry's first year without Bruce Wayne begins...does he have a fighting chance? From the rising-star creative team of Collin Kelly and Jackson Lanzing (Kang the Conqueror) and Max Dunbar (Batman: Urban Legends, Robin), a new future for Batman Beyond has begun!
Delina, Shandie, and Krydle fight to hold back the hordes of devils attacking Elturel while Minsc and Nerys struggle to survive the Blood War raging below! Souls and sanity are set to crumble as the Infernal Tides roll in! Dungeons & Dragons established the roleplaying game category with great storytelling for both tabletop and video game audiences. It continues to be a cultural force in bookstores and online!
This is it-the final battle for the souls of our heroes and the city of Elturel! Even if Minsc and his companions survive this perilous journey, there will be Hell to pay!
Tense, gritty action as Judge Dredd keeps law and order in the chaos that is Mega-City One. When all contact with Patrick Swayze Block is lost, Dredd and Judge Beeny are tasked with investigating. As they battle lawlessness and rampant criminality, they discover a threat to the city that they must contain at all costs.
At the turn of the 20th century, Gotham City's most prominent businessmen were being murdered by a serial killer known only as the West End Wrath. Their cases were never solved. Over a hundred years later, Bruce Wayne comes into possession of a box of clues that will shine a light on who the West End Wrath was and what motivated the killings. But some people in Gotham want the secret of the murders to never come to light, including Oswald Cobblepot, a.k.a. the Penguin! The Penguin leads an all-out assault on Wayne Manor while Batman steps back into Gotham history to try and solve this cold case in what promises to be a stellar stand-alone issue from the rising-star creative team of Stephanie Phillips (Harley Quinn, Infinite Frontier) and Max Dunbar (Batman: Urban Legends).
The Micronauts are caught between a rock and a hard place-or, in this case, a Force Commander and a Baron Karza. With their universe collapsing around them, the Micronauts must survive a deadly civil war while the cataclysmic Entropy Storm keeps expanding. And whatever enters the Entropy Storm is never seen again! Acroyear and team face the fight of their tiny lives!
Search for the Time Travelers! Oz says he knows where they are but does anybody know what finding the secrets of the Time Travelers will mean for Microspace and for Earth? Leads directly into next month's Revolution!
Search for the Time Travelers! Oz says he knows where they are? but does anybody know what finding the secrets of the Time Travelers will mean for Microspace? and for Earth? Collects issues #6-11 and Micronauts Revolution.
A small outbreak can turn into a worldwide apocalypse... but only through a long string of screw-ups! Once actual zombies begin popping up in our world, a lone intelligence analyst realizes real-life events are beginning to mimic the events of a long-lost, Grade-Z, drive-in horror flick. As he races to save humanity with this knowledge, he quickly learns the only thing more dangerous than ravenous walking corpses is the ineptitude of the living! The gutsplitting (and then eating) comedy that pokes fun at the zombie horror phenomenon! Illustrated in graytones with red highlights (for blood and gore, of course), so it feels like the ever-popular The Walking Dead series. Collects the complete storyline from issues #1-5 of The Mocking Dead comic book series complete with a cover gallery! [(W) Fred Van Lente (A) Max Dunbar (CA) Bill Tortolini]
At the cursed hand of the sorcerer Thulsa Doom, Atlantis sank beneath the waves many eons ago. Now that same evil hand summons it back from the depths, to enact vengeance against the entire world. Only Red Sonja can protect Hyborea from the power of Atlantis? but who will protect Atlantis from the power of Thulsa Doom? Kingdoms will fall and the oceans will spill over the earth! Atlantis Rises collects the entire four-issue miniseries, plus all the gorgeous cover artwork by Lucio Parillo. [(W) Luke Lieberman (A) Max Dunbar (CA) Lucio Parrillo]
There's an arsonist on the loose, and the victims are all figures from Rosheen Haye's hidden past. With a police detective nosing around in her business, and the body count rising, the one-time pyromaniac-turned-firefighter is starting to worry that the elephant in the room will turn out to be her.
The nomadic space station called Stone Star brings gladiatorial entertainment to ports across the galaxy. Inside this gargantuan vessel of tournaments and temptations, foragers and fighters struggle to survive. A young thief named Dail discovers a dark secret in the depths of Stone Star and has to decide where his destiny lies-staying hidden in the shadows or standing tall in the searing spotlight of the arena. Either way, his life, and the cosmos itself, will never be the same! Collects the original digital series Stone Star #1-#5 in print for the first time.