Cave and his ad hoc team of spelunkers (his daughter Chloe and best-bud mechanic Jack Wheeler) have answered the call to adventure! But as they search for the lost city of Muldroog, Cave's employer sends a crack team of his own in the latest in subterranean transportation: the Mighty Mole MK 2, led by a famed explorer from Cave's past. And it looks like they're out for more than just the return of EBX property...
Cave and his team find the underground city of Muldroog, and it's not what he expected. Plus, Cave has visions of his deceased wife, but are they hallucinations, or is there more to this than meets the cybernetic eye? Also features a Super Powers backup feature by Thomas Scioli (G.I. Joe vs. Transformers)! Backup story and art by Thomas Scioli.
After agreeing to help defeat the mysterious being known as the Whisperer, Cave imbibes Night Pudding (a concoction reserved for only the strongest warriors and the truly metal) with King P'Thrall, while Chloe experiences the local scene with a group of subterranean teenagers. What could possibly go wrong? And if something did go wrong, it's all good-because Cave knows some big league heroes who are just a phone call away, so... Plus: a new Super Powers tale by Tom Scioli!
The end of the beginning is here! Cave Carson and company must battle through hordes of Fungus Beasts to prevent EBX from awakening the ancient being known as the Whisperer. With the fate of the world hanging in the balance, how can a spelunker, a vigilante and a college sophomore defeat an ancient evil? Don't worry, because Cave Carson has a plan! Whether it's a good plan remains to be seen...
It's a bird! It's a plane! No, it's?Superman?! After a gnarly battle between Team Carson and the Whisperer and his cult, Cave finds a quiet moment to reminisce about his long-ago adventures with the Big Red S. But are these just fond memories, or is there a deeper mystery afoot?
Cave Carson has a cybernetic eye! Or, more accurately, he had one. After the fallout with the Whisperer and his cult in issue #6, the eye has run amok-and it's up to Cave and the rest of Team Carson to find it. What's that cognizant ocular computer chasing, anyhow?
Team Carson continues in hot pursuit of Cave's cybernetic eye, which has its sights set on the emotionally draining and life-sucking Whisperer and its cult. But just where are they going? Or better yet, when? Backup story written by Mark Russell, with art by Brandon Bird.
Things aren't just weird for Team Carson, they're mega- weird, as their trans-dimensional adventure brings them to a world unlike any they have ever seen before (with or without cybernetic enhancement!), filled with sentient plant life and megafauna. Plus, a new installment of The Wonderful World of Rocks with Marc Bartow by Mark Russell (The Flintstones) and Benjamin Dewey (Autumnlands) and Bane's Coloring Corner by Brandon Bird!
Something is rotten in the subterranean state of Muldroog, the ancestral home of Cave's wife Eileen (a.k.a. Princess Mazra P'thrall), forcing Cave to step out of adventurer retirement to solve this mystery. To do that, he must to steal a massive piece of mobile technology and recruit an old friend for this mission. Also in this issue: How Cave got that cybernetic eye. And explosions. Lots and lots of explosions.
Cave and his ad hoc team of spelunkers (his daughter Chloe and best-bud mechanic Jack Wheeler) have answered the call to adventure! But as they search for the lost city of Muldroog, Cave's employer sends a crack team of his own in the latest in subterranean transportation: the Mighty Mole MK 2, led by a famed explorer from Cave's past. And it looks like they're out for more than just the return of EBX property... This issue features a variant cover by Paul Rentler that combines with other OCT 2016 variant covers from DC'S Young Animal to form a single image.
After a year of multiverse-hopping and fighting in the Milk Wars, returning to a normal life of digging and cave-diving just isn't the same for explorer Cave Carson. Sure, he's got his podcast, family and that cybernetic eye, but reminiscing about times gone by isn't the same as living. Luckily for Cave Carson and his daughter Chloe, they're about to get sucked into an all-new adventure-literally-when they go spelunking in a black hole! But what's caused this black hole to appears and what's its connection to the intergalactic music sensation Star Adam?
It's hard enough being stranded on a planet in the middle of an ages-long psychic laser war without being told you're the prophesied savior of one of the factions. Cave Carson's never been interested in moral philosophy, after all, and there is a black, gooey substance he's found that's much more engaging in Destiny of the Lazer Monks part 2! Backup story art by PAUL MAYBURY.
A recharged Cave and company pack back into his interstellar Eye and resume their cosmic adventure, surveying the spelunked singularity Star Adam created. But they'll soon learn that it's not all stardust and laser monks when they stumble upon a warship manned only by the skeletons of a long-dead crew, still hell-bent on finishing their mission.
At last, Cave has figured out the reason behind this crazy cosmic adventure, but what's his podcast have to do with it? And will he and his team ever find their way home? FINAL ISSUE.
After a year of Multiverse-hopping and fighting in the Milk Wars, returning to a normal life of digging and cave-diving just isn't the same for explorer Cave Carson. Sure, he's got his podcast, family and that cybernetic eye, but reminiscing about times gone by isn't the same as living. Luckily for Cave Carson and his daughter Chloe, they're about to embark on an all-new adventure when they go spelunking in a black hole! But what's caused this black hole to appear, and what's its connection to the intergalactic music sensation Star Adam? Collects issues #1-6.