A new urban development proposal is being pushed through city council-a flagrant infraction on those safeguarded by the Valentinos gang-one to indulge the selfish and decadent lifestyles of the wealthy and displace the eldery in a historic housing block. They enlist the services of three cyberpunks to discreetly and strategically terminate the project. With a mole on the inside, a waitress who dishes out more than meals, a government official with a fetish-everyone has their secrets, and each one is about to get exposed. Collects issues #1-#4 of the miniseries.
Two scavengers in Night City make a living for themselves stealing cyberware and indulging in parties and braindances. One seeks to become the most famous gangster in the city. The other longs for something more-meaning, belonging, warmth . . . As they chase their dreams, their paths begin to deviate. But one thing they can both agree on, in a place like Night City-you run, you fight, you change, or you die.
Change is finally within Arturo's reach, but one wrong move could ruin the heist and two wrong moves could shatter all hope of a new future. For every action, there is a reaction-and regret might be his last.
To submit to weakness or to defeat it-Arturo finds that giving in might just be the key to breaking the cycle. And if second chances exist-life can be worth choosing.
It hurts. Night City hurts. The suffering runs deep and the deeper one falls, the longer the self-prescribed dreams play. Fortune, hope, love- all made possible by DMS technology. But not everyone desires a happy ending. A braindance repairman soon discovers the answer to pain . . . comes in a blackout. Collects the four-issue miniseries.
A hardboiled journalist bent on taking down the corrupt corporations of Night City finally gets his chance to do it. Somebody nuked the headquarters of a major corporation and rumor has it, it was the infamous Johnny Silverhands. The streets are buzzing that he's dead and his body remains at the bottom of the nuked tower. His job: find the body. But is he dead or is it just hearsay? The streets of Night City talk and a corporate downfall is just the beginning. Original hardboiled graphic novel from CD Projekt Red!
With the death of her daughter embroiled in a network of dangerous cyberpunks and a suspicious connection to a major corporation, Teresa returns to a life she had left behind-but Night City's grown larger and darker-to get some answers, she'll need an upgrade . . .
There's still more questions than answers surrounding Oriona's murder. Who pulled the trigger? A Militech mole, her cyberpunk friends, or could it be linked to a long-sought enemy of the Valentinos? Teresa still doesn't know who to trust, and intel isn't all she gained from Kyle . . .
Bound by blood and out for blood, Teresa's path of vengeance is paved with bodies, but will it end with her on the other side of the blade? In Night City, trust is just another word-and a deadly mistake.
Flames rise as a witch is burned at the stake. Nightmares plague Geralt's sight as he sees the burned witch appear before him, bringing an ominous warning-is there more to her message than meets the eye? A wealthy landlord enlists Geralt's help in the search for his missing daughter, but this is far from a rescue mission-something is haunting Geralt, something from within, something he can't escape . . . Collects the four-issue miniseries.
Hailed as the greatest monster slayer-the infamous witcher Geralt is beckoned to the town of Grimmwald. When a strange occurrence stirs murmurs of a werewolf on the prowl, rumors spread about the peculiar arrival of three Piglet sisters. With a grand mystery and a monster to kill, Dandelion may just find the inspiration he needs to write the perfect ballad.
There's a grain of truth to every story and with Geralt's eyes on every suspect, the better for him to see through the lies. With monsters lurking in every size, shape, and pedigree, fate takes a turn. Vengeance is a cycle, life is a tragedy, and a ballad can rewrite history.
Geralt's rescue mission takes a turn when Giltine refuses his help. Drawn to the cult's settlement, he finds himself an unwitting participant in one of their most sacred rituals.
As Giltine returns home, Geralt observes the bizarre behavior of each of those involved. Plagued with unanswered questions, he makes a shocking discovery and must come to terms with his role in it.