The secret behind the Supergirl-Robin feud, revealed! On a day not too long ago, a meeting between the Boy Wonder and the Girl of Steel began sweetly, became awkward, and ended so catastrophically, horrifically, jaw-droppingly, car-crashingly disastrously that, among the Superman and Batman families, it is now enshrined as the world's finest example of How Not to Team Up!
The Sword of Gotham strikes!Neo-gotham gave Terry McGinnis a chance to leavehe was warned a Batman could not live in this new city. Terry refused and now he'll have to live with the consequences: a fight for his life with Neo-Gotham's unstoppable soldier, the Sword of Gotham. Tonight Batman Beyond falls.
YOU CAN NEVER GO HOME AGAIN! Neo-Gotham and its Sword have compromised and gravely injured officer Beam Boonma. To save her life, Terry McGinnis will bring her to what remains of the Batcave, begging one of his newest foes, Gestalt, to help him. Terry has one last chance to save Neo-Gotham from itself. He'll have to take everything he's learned in this year without Bruce and redefine the legend of Batman once and for all.
Neo-Gotham is alive and has killed Bruce Wayne. It's rejected Terry McGinnis as Batman and offered him the chance to escape. Terry turned it down--he is the city's protector, and he will uphold the legacy of Batman. Now Neo-Gotham will do everything in its power to destroy Terry, including creating brand-new villains to fight him. Terry's first year without Bruce Wayne begins...does he have a fighting chance? From the rising-star creative team of Collin Kelly and Jackson Lanzing (Kang the Conqueror) and Max Dunbar (Batman: Urban Legends, Robin), a new future for Batman Beyond has begun!
Thanks to some magical help from Zatanna, Batman can now see Deadman. Joining forces, the Dark Knight and the death-defying specter hatch a plan to apprehend the treacherous Talon. But the mysterious assassin gets the upper hand and captures Hamilton Hill Jr.! Can Batman and Deadman track the regeneration formula components and find the sinister Court of Owls' secret passageways, or will Gotham finally fall under the Court's full control?!
Crises have always had devastating impacts on the generation of heroes that make up Young Justice, and Dark Crisis will hit them even harder. Tim Drake, Impulse, and Superboy go missing during the Justice League's funeral. The only person concerned enough to find them? Cassie Sandsmark, a.k.a Wonder Girl. But...the three boys of Young Justice aren't on this Earth anymore...they're on the world of their dreams, one they may never want to leave!
SINS OF THE OLD! In response to their lack of gratitude, the world holding Superboy, Impulse, and Tim Drake captive has brought back the three villains who have caused them the most pain to keep them in their place: Deathstroke, Captain Boomerang, and Lex Luthor. Old wounds will open. Wonder Girl and her search team will have to hurry up before there's no Young Justice left to save!
HERE'S MICKEY! Mickey Mxyzptlk, son of Mr. Mxyzptlk, built the perfect world where he and the boys of Young Justice could rule without being criticized, without having to change, without ever having to grow up. Mickey has an ugly soul and too much power. The boys of Young Justice will have to overcome their shortcomings and defeat him to get back to the DCU they know and need!
Crises have always had devastating impacts on the generation of heroes that makes up Young Justice, and the Dark Crisis will hit them even harder. Tim Drake, Impulse, and Superboy go missing during the Justice League's funeral. The only person concerned enough to find them? Cassie Sandsmark, a.k.a. Wonder Girl. But...the three boys of Young Justice aren't on this Earth anymore... They're on the world of their dreams, one they may never want to leave! Collecting the bestselling event tie-in DARK CRISIS: YOUNG JUSTICE #1-6 by the acclaimed creative team of Meghan Fitzmartin (Batman: Urban Legends, Tim Drake: Robin) and Laura Braga (Harley Quinn).
The Baldur's Gate heroes return to the city at last, but their time adventuring in Ravenloft and the frozen northern reaches of the Realms has changed them. Still, each of them must face great trials ahead before they'll be ready to embrace their destiny. A new hero of the people roams the streets of Baldur's Gate, and Minsc feels left behind despite his own legend. Can he reclaim his place as the city's Beloved Ranger? Whatever happens, evil is going to gets its butt kicked most thoroughly! Dungeons & Dragons 5th edition continues to grow each year, and the Baldur's Gate video games have sold millions of copies around the world.
Mighty giants stir across the land and before their crushing might, nothing is safe. Badly injured after their encounters in the Demiplane of Dread and now lost in the frozen northern reaches of the Forgotten Realms, the Baldur's Gate heroes will be tested like never before. Roll for initiative, a new Dungeons & Dragons adventure begins!
An entire city sent sliding into Hell, and the Baldur's Gate heroes are trapped along for the ride! With infernal devils attacking from every side and no way home, how will our heroes survive? Infernal Tides continues the D&D comic odyssey written by Jim Zub (D&D: Legends of Baldur's Gate, D&D: Shadow of the Vampire, Avengers) with artwork by Max Dunbar (Avengers, D&D: Legends of Baldur's Gate)!
Delina, Shandie, and Krydle fight to hold back the hordes of devils attacking Elturel while Minsc and Nerys struggle to survive the Blood War raging below! Souls and sanity are set to crumble as the Infernal Tides roll in! Dungeons & Dragons established the roleplaying game category with great storytelling for both tabletop and video game audiences. It continues to be a cultural force in bookstores and online!
This is it-the final battle for the souls of our heroes and the city of Elturel! Even if Minsc and his companions survive this perilous journey, there will be Hell to pay!
A devil-tainted puzzle box sends our heroes to the fortress-library known as Candlekeep. If Minsc and his companions can't unravel its secrets in time, thousands of innocent souls will be lost, including their own! Infernal Tides continues the D&D comic odyssey written by Jim Zub (D&D: Legends of Baldur's Gate, D&D: Shadows of the Vampire, Avengers) with artwork by Max Dunbar (Avengers, D&D: Legends of Baldur's Gate)!
The threat grows as the prelude to the much-anticipated Baldur's Gate III continues! As Krydle, Delina, Shandie, Nerys, Minsc, and Boo disrupt the portal ritual and narrowly escape the cultists, they find themselves with more questions than answers. To find those answers, the group decides to split up! What could possibly go wrong?
The prelude to Baldur's Gate III and newest adventure in Jim Zub's acclaimed D&D saga continues! Following last issue's disastrous turn of events, some of our heroes are missing, and the mind flayer threat is twisting ever deeper into the workings of the city. What secrets will be revealed, and what steps will the remaining Baldur's Gate heroes take to save their friends?
The prelude to Baldur's Gate III and newest adventure in Jim Zub's acclaimed D&D saga continues! Catch up with the missing Baldur's Gate heroes as an already chilly reunion takes a gruesome turn! With disaster looming, does our merry band have what it takes to save the city and themselves?
Even the Fastest Man Alive can't outrun all the danger of the War for Earth-3. Enlisted by his former teammates on the Teen Titans, Wally West helped bring the Titans to Earth-3 but will any of them make it home? Chased by Earth-3's Johnny Quick, the Scarlet Speedster quickly finds himself running out of options.
The world of Flashpoint returns! After sacrificing everything to help the Flash put the universe back together and save Bruce Wayne's life, Thomas Wayne wakes up in a world he thought was no more. Forced to don the cowl once again, Batman prowls the streets of Gotham searching for answers to how this world still exists, but what he starts to uncover will send him hurtling around the globe. The hunt for the Clockwork Killer starts here! Legendary writer Geoff Johns comes back to the alternate world he created, partnering with prolific artist Eduardo Risso as he returns to the Flashpoint Batman!
Critically acclaimed animation writer Mitch Iverson and artists Axel Medellin and Luis Antonio Delgado bring us The War of the Horsemen-the end is near!
Fear State aftermath! Following the collapse of the Magistrate program, Jace Fox is still doing damage control from the events of Fear State. There's a dangerous new player in Gotham, however, and they've set their sights on bringing down the Dark Knight!
At the turn of the 20th century, Gotham City's most prominent businessmen were being murdered by a serial killer known only as the West End Wrath. Their cases were never solved. Over a hundred years later, Bruce Wayne comes into possession of a box of clues that will shine a light on who the West End Wrath was and what motivated the killings. But some people in Gotham want the secret of the murders to never come to light, including Oswald Cobblepot, a.k.a. the Penguin! The Penguin leads an all-out assault on Wayne Manor while Batman steps back into Gotham history to try and solve this cold case in what promises to be a stellar stand-alone issue from the rising-star creative team of Stephanie Phillips (Harley Quinn, Infinite Frontier) and Max Dunbar (Batman: Urban Legends).
Search for the Time Travelers! Oz says he knows where they are? but does anybody know what finding the secrets of the Time Travelers will mean for Microspace? and for Earth? Collects issues #6-11 and Micronauts Revolution.
It's a fight for the soul of the city! Now that Dick Grayson has inherited more money than he could possibly need, he has an idea on how he can help the city with itand it's time for him to announce it to the world! But with Blüdhaven's so beyond saving, what idea does he have that could possible save it? Meanwhile, an unexpected figure comes into play with a plan to buy the city (and all the power that goes with it) from Blockbuster. Things are about to get messy for new public figure Dick Grayson, but maybe he can enlist some help from his friend Nightwing!
The nomadic space station called Stone Star brings gladiatorial entertainment to ports across the galaxy. Inside this gargantuan vessel of tournaments and temptations, foragers and fighters struggle to survive. A young thief named Dail discovers a dark secret in the depths of Stone Star and has to decide where his destiny lies-staying hidden in the shadows or standing tall in the searing spotlight of the arena. Either way, his life, and the cosmos itself, will never be the same! Collects the original digital series Stone Star #1-#5 in print for the first time.
With Will "the Wise" rescued from the Upside Down, the party is finally back together again, but each kid has been affected by their struggle to save their town from real monsters. Mike strives to get Will and the others back into Dungeons & Dragons with the hope that they can find some normalcy in playing their favorite game.
DID SOMEONE SAY GOLDFISH? After a mysterious murder takes place in broad library, Tim, Detective Williams, and Darcy are led to three suspects...except they aren't real? Meanwhile, Tim's been so busy on this case, he's forgotten the case of the boyfriend. Where's Bernard?