Wizard How to Draw: Getting Started HC

This isn't American History class. You can throw away those ancient textbooks and the notes you have on the War of 1812. It's time to study up on important things like figure construction, basic perspective, character creation, action scenes and how to make your super women fit in those spandex costumes. The newest volume in the super-popular How to Draw series collects two previous volumes, Heroic Anatomy and Character Creation, and adds brand-new lessons to enhance the tools every aspiring comic artist needs to break into the comic business. If you want to broaden your basics, this book has that covered too, with lessons on dynamic perspective, body structure, shading, facial expressions, proportions and more. For artist who know the basics, this volume also digs deeper with tips aimed at comic book pencilers, from lessons on body language, movement and motion, and dynamic foreshortening to lessons that focus on costumes, energy effects, monster creation, vehicles and how to put together your own superhero archetypes. Look no further! The How to Draw: Beginner volume is your essential guide to comic art. Tap into 15 years of award-winning art lessons from the pages of Wizard: The Comics Magazine and draw like a pro in no time! Learn from professional comic artists including: Jim Lee, Michael Turner, Joe Kubert, Ethan Van Sciver, Steve McNiven, Greg Land, Adam Hughes, and more! Cover by Terry Dodson.

Image: Wizard How to Draw: Getting Started HC  - Wizard Entertainment

Wizard How to Draw: Getting Started HC