Advanced Search
Fondly remembered for its philosophical complexity and controversial content, Kult has achieved legendary status amongst role-playing gamers. The Kult graphic novel introduces this setting anew with parole officer Tomas Zenk, one of the few who can pierce the illusion. As he overcomes monsters sent to kill him, Zenk discovers the true extent of his powers, including the ability to exert control over the machinery of humanity's enslavement. But will he aid the forces attempting to bring down the illusion . . . or succumb to the temptations of power? Collects the four-issue miniseries. [(W) Jeremy Barlow (A) Iwan Nazif (CA) Michael Atiyeh, Jake Murray]
Set before the first season of the show, these hilarious stories delighted fans and newbies alike and introduced plots that influenced the show itself, including season 5's backstory of Tink, originally hinted at in these pages. Featuring a huge variety of comics' best artists as well as many of the talents key to the web series, and leading directly to the moment Zaboo unexpectedly appears at a startled Codex's front door in episode 1, this collection comprises a true season 0 of The Guild! Collects the one-shots The Guild: Vork, The Guild: Tink, The Guild: Bladezz, The Guild: Clara, and The Guild: Zaboo. [(W) Felicia Day & Various (A) Darick Robertson & Various (CA) Georges Jeanty & Various]
Locke & Key tells the story of Keyhouse, an unlikely New England mansion, home to fantastic doors that transform all who dare to walk through them... and a hate-filled creature that will not rest until it forces open the most terrible door of them all. The Locke & Key Card Game is based on the award-winning comic book series by New York Times bestselling author Joe Hill, with art by Gabriel Rodriguez. Players must overcome challenges and collect the mysterious keys to claim victory! For 3-6 players. [(A) Gabriel Rodriguez]
Dan Mishkin, Jeff Grubb, Ben Schwartz, Dan Raspler, & Don Kraar (w) Jan Duursema, Ken Penders, Bob Downs, Tom Mandrake, & Fernado daSilva (a) Jan Duursema (c) Contains Advanced Dungeons & Dragons issues #19-26 and the 1990 Annual #1. Includes the four part Phases of the Moon, the one issue Lawyers,and the three part Scavangers storylines. [(W) Dan Mishkin & Various (A) Jan Duursema & Various (CA) Jan Duursema]
John Rogers (w) Andrea Di Vito (a) Wayne Reynolds (c) Join writer John Rogers (Blue Beetle) and artist Andrea Di Vito (Annihilation) as they bring us a tale of high adventure and deep secrets. Adric Fell leads a band of heroes in a world where civilization has been reduced to a few scattered points of light amid a rising tide of shadows. [(W) John Rogers (A) Andrea DiVito (CA) Wayne Reynolds]
Ed Greenwood (w) Lee Ferguson & Sal Buscema (a) Tyler Walpole, Steve Ellis (c) Randral and Torn continue their epic adventure in the city of Waterdeep! Pursued and put-upon, the duo-and Lady Talandra-try to make a hasty retreat but circumstances may not work to their advantage! The creator of the Realms pens this incredible tale of heroism and adventure! [(W) Ed Greenwood (A) Sal Buscema, Lee Ferguson (CA) Tyler Walpole, Steve Ellis]
Matt Forbeck (w) Martín Cóccolo (a) Dan Scott (c) Dack Fayden barely escapes the Collector's prison... and now finds himself back on his home plane of Fiora. Forced to confront the destruction of his hometown, Dack relives the painful memories as he seeks clues that will lead him back on the trail of the malevolent Sifa Grent. Dack must find the strength within himself to carry on or his burden of guilt may prove too overwhelming for the Planeswalker thief. Special playable MAGIC: THE GATHERING card polybagged in this issue! [(W) Matt Forbeck (A) Martin Coccolo (CA) Dan Scott]
Matt Forbeck (w) Martin Coccolo (a) Aleksi Briclot (c) In search of greater magical knowledge and on the hunt for the people who destroyed his town, Dack Fayden is the greatest thief in the Multiverse. When he gets his hands on his latest prize, though, he has no idea where it will lead him-or to who! [(W) Matt Forbeck (A) Martin Coccolo (CA) Aleksi Briclot]
In this enthralling original graphic novel published in a landscape format, you will meet the PANDAREN, one of the most beloved (and mysterious) races in World of Warcraft! Written by Blizzard's own Micky Neilson (the World of Warcraft MMOR PAGES. World of Warcraft: Ashbringer and World of Warcraft: Curse of the Worgen), with art by fan favorite Sean Cheeks Galloway (TV's Teen Titans Go and WEDNESDAY COMICS), this story ties directly into the upcoming World of Warcraft: Mists of Pandaria expansion pack. The tale introduces Li Li Stormstout, a precocious young student who lives atop a giant turtle called Shen-zin Su. Like the rest of the wandering island's pandaren, Li Li comes from a line of adventurers who left their homeland long ago to explore the world...and she wants nothing more than to chase that dream. But when Li Li runs away to find her famous uncle Chen, how will she survive Azeroth's perils? [(W) Micky Neilson (A/CA) Sean Cheeks Galloway]
Internet phenomenon The Guild comes to comics! Chronicling the hilarious on- and offline lives of a group of Internet role-playing gamers, the Knights of Good, The Guild has become a cult hit, and is the winner of numerous awards from SXSW, YouTube, Yahoo, and the Streamys. Now, Day brings the wit and heart of the show to this graphic-novel prequel. In this origin tale of the Knights of Good, we learn about Cyd's life before joining the guild, how she became Codex, her awful breakup with boyfriend Trevor, and how she began to meet the other players who would eventually become her teammates. This story line fills in details never before revealed on the web show, making it an essential new chapter for existing fans as well as a perfect jumping-on point for new fans! See the web series at watchtheguild.com. Collects the three-issue series and features a sketchbook section and pinups! [(W) Felicia Day (A) Jim Rugg, Juan Ferreyra (CA) Georges Jeanty]
Leaving his home plane behind, Dack Fayden returns to Innistrad, still in pursuit of the villainous Sifa Grent. He convenes with the Reichert family again, who provide Dack with crucial information on the evil Planewalker's location. But when Sorin Markov arrives, looking for Dack, things quickly escalate and our hero finds himself in a situation where he may not come out alive... [(W) Matt Forbeck (A) Martin Coccolo (CA) Matt Stewart]
4D Cityscape is a patented three layer puzzle design that is both fun and educational. Layer 1 & 2 assemble together forming a geographical map of the city. The 4th Dimension is Time, located on the third layer of the puzzle. You refer to the Time Poster to locate & place each building on the map according to the year it was built. As you work your way through the Time Poster you are placing each building in chronological order as if history is happening before you eyes! The year of the last building placed on the map represents the year you are in the puzzle. The 4th Dimension Time Poster takes you through history as you insert each building into the puzzle floor in chronological order! As you play and refer to the poster, you rebuild and learn how the skyline actually evolved over time! Its fun, challenging, and educational.
Each issue of GTM contains articles on gameplay, previews, and reviews, game-related fiction, and self-contained games or game modules, along with solicitation information on upcoming game, manga, and video releases.
Relive the legend of the first Emperor of Men! Omnibus edition featuring the novels Heldenhammer, Empire, and God-King by David Gemmell Legend Award-winning author, Graham McNeill. [(W) Graham McNeill]
Call upon the power of the five Dragon Aspects in this new expansion for the World of WarCraft Trading Card Game! In the World of WarCraft TCG: Battle of the Aspects Raid Deck, gamers will be able to play against the automated Deathwing Raid Deck with 2 or more friends. In addition, the Raid Deck includes cards to help alter gameplay against Deathwing for added replayability. The Raid Deck includes a 60 card deck, 5 oversized Dragon Aspect Multipler Hero Cards, 2 oversized Deathwing Raid Boss Cards, 12 token cards, 8 achievement cards, 4 limb tentacle cards, 1 cataclysm card, treasure pack, and rule book. In the Battle of the Aspects Treasure Packs, gamers will find new class abilities, allies, equipment, and a brand-new Monster master hero, Murozond, the Lord of the Infinite! Treasure Packs have 9 cards per pack (1 Rare or Epic, 2 Uncommon, 6 Common; packs may include 1 Loot in place of 1 Common), 24 packs per box.
Call upon the power of the five Dragon Aspects in this new expansion for the World of WarCraft Trading Card Game! In the World of WarCraft TCG: Battle of the Aspects Raid Deck, gamers will be able to play against the automated Deathwing Raid Deck with 2 or more friends. In addition, the Raid Deck includes cards to help alter gameplay against Deathwing for added replayability. The Rain Deck includes a 60 card deck, 5 oversized Dragon Aspect Multipler Hero Cards, 2 oversized Deathwing Raid Boss Cards, 12 token cards, 8 achievement cards, 4 limb tentacle cards, 1 cataclysim card, treasure pack, and rule book. In the Battle of the Aspects Treasure Packs, gamers will find new class abilities, allies, equipment, and a brand-new Monster master hero, Murozond, the Lord of the Infinite! Treasure Packs have 9 cards per pack (1 Rare or Epic, 2 Uncommon, 6 Common; packs may include 1 Loot in place of 1 Common), 24 packs per box.
Small World Realms features scores of puzzle-like geomorphic Terrain regions and a dozen new Scenarios, including such instant classics as The Rusted Throne and A Game of Gods. Players can also creatively combine the Terrain to build their own custom maps and scenarios making Realms the definitive world-building toolkit for Small World and Small World Underground fans alike. A copy of Small World and/or Small World Underground is required to play.
Murder, madness, and terrible realities haunt the pages of Abdul Alhazred's horrifying tome, the dread Necronomicon. The Revelations cycle for Call of Cthulhu: The Card Game moves to its penultimate Asylum Pack, The Unspeakable Pages. The game's rival factions delve into four versions of the Necronomicon, and a host of new characters seek to gain power from its secrets. Meanwhile, the ignorant masses continue their mundane routines, blissfully unaware of the Ancient Ones, monsters, and magicians who seek this dark knowledge to manipulate reality itself. While the key to the fate of the world may lie in Abdul Alhazred's dread tome, the Revelations cycle moves toward its climactic finale. Sixty new cards (3 copies each of 20 different cards) deepen the game's eerie Lovecraftian horror!
The great Houses of Westeros marshal armies and allies to exert their influence throughout the Free Cities of Essos. Wars, blood, lies, and alliances fill the 60 new cards (3 copies each of 20 different cards) of Chasing Dragons, the third exciting Chapter Pack in the Beyond the Narrow Sea cycle for A Game of Thrones: The Card Game. Chasing Dragons introduces several of the most notable characters from Essos and A Dance with Dragons. New Lords and Knights advance their Houses' interests, Raiders cruise the coasts and storm the shores, and Armies mass outside the Eastern continent's great city-states. Even the cities are represented with a new Kingdom location and two strong and flexible City plots.
Throughout the Dwarrowdelf cycle for The Lord of the Rings: The Card Game, the heroes of Middle-Earth have been tasked by Elrond to find the root of the increased Orc activity in the Misty Mountains. Through treacherous mountain passes, goblin ambushes, dark tunnels, and underground waterways, their journey leads them at last to the depths of Moria and the terrible discovery that awaits them! Shadow and Flame is the climactic final Adventure Pack in the Dwarrowdelf cycle. Its 60 cards introduce a new hero, three copies of each player card, and conclude the epic saga's narrative arc with an all-new scenario that pits the heroes of Middle-earth against a demon from the times of Morgoth in the fight of their lives!
Players oversee the governance of rival city-states in Olympus, a deeply strategic board game of civilization-building for 3-5 players. Each contestant attempts to grow a bustling metropolis, safeguard its people, and guide their worship. To become the ruling power of the Peloponnesus and achieve victory, you will require the favor of the gods and goddesses of Olympus. Seek their favors to grow your crops, inspire your engineers, and rally your soldiers to military conquest. Unlike many similar games, Olympus offers rich opportunity and reward for player interaction. Can you lead your city-state to greatness?
Launch your skyship into the clouds in Sky Traders, a board game of adventure, commerce, and intrigue for two to five players. Evade ruthless Wind Pirates and manipulate the commodities market. Work with your peers to create larger profits for everyone, or try to undermine your rivals and keep all of the revenue for yourself. Trade your way to fortune and fame as you attempt to take control of the powerful Sky Guild!
Once in a generation, the Blood Moon begins its fell cycle, bathing the realm in a pallid light. Worse yet, the horrifying Werewolf prowls the night, seeking heroes with whom to share his curse. Can you survive until daybreak? The Blood Moon is a terrifying expansion for the classic board game Talisman! With over 100 Adventure Cards, plus new spells, characters, and alternative endings, The Blood Moon adds a gripping layer of gothic horror to your quest for the Crown of Command.
Vessel of the Winds is the fourth Battle Pack in The Bloodquest Cycle for Warhammer: Invasion The Card Game! The sixty cards (3 copies each of 20 different cards) in this inspiring Battle Pack bolster each race with unique units and support cards to rally their troops to victory as the Winds of Magic howl across the Old World. In unsettling times, armies look to their greatest personalities for leadership and guidance as they prepare to meet their enemies under the threat of magical annihilation. Vessel of the Winds adds exciting new cards to tame the winds and harness them against your foes. Meanwhile, other units arrive ready to risk their lives on daring quests to advance their armies' strategies, and the Orcs, Dark Elves, and Undead seek means of uniting the tribes, subverting their enemies' fighting spirit, and achieving immortality.
White Dwarf is the ultimate resource for any hobbyists new or existing, providing a monthly dose of pure hobby excitement and packed with new releases, painting guides, articles and more. Every issue is packed with exciting articles and features that keep you up-to-date with what's going on for games such as Warhammer Fantasy Battle and Warhammer 40K.
How will you shape your world? In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals - and neither does the game. Unlock new rules and watch events unfold as you play more games. No two games will ever be the same. Play your game. Write your history.
The Marvel Universe reels from the aftermath of the Annihilation Wave, but there are other intergalactic threats poised to strike in its wake. Uncover the malevolent plans of the Phalanx and form a rag-tag crew of black ops agents to oppose them. Includes datafiles for such fan favorites as Rocket Raccoon, Bug, and Groot, plus a timeline of the Phalanx conquest to continue your cosmic campaign!
Defend the deep, dark woods on this sweeping tactical map depicting the verdant floor of the Deep Forest! One side features a stream winding through woods near a druidic circle, while the other depicts a woodland environment perfect for a scenic ambush. This portable, affordable map measures 24 x 30 unfolded, and 8 x 10 folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master's arsenal!
With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must build their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle in the middle of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever? A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume concludes the Skull & Shackles Adventure Path. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws concludes his tale of pirates and lost treasures in the Pathfinder's Journal.
Known as the City of Monuments for its jaw-dropping skyline of ancient ruins, magnificent towers, and stunning sculptures, Magnimar embodies the spirit of Varisia more than any other great city. Yet with Magnimar's explosive growth over the last century, life in the City of Monuments has become an adventure in and of itself. This 64-page softcover book explores the city of Magnimar (first featured in the now classic Rise of the Runelords Adventure Path) in great detail. Each city district has its own unique flavor and role, and comes with pages of details on industries and institutions, leisure and markets, and politics and entertainment.
The circus has come to town! But rather than herald a time of festive joy and exotic entertainment, this normally wondrous event instead heralds a sudden rash of violent murders. The folk who run the circus claim innocence, but as the murder spree continues, the town's patience swiftly wears thin and the threat of mob justice looms near. Desperate for aid in a town that's forbidden them to leave before an opportunity for justice presents itself, the carnies turn to adventurers for aid-can they find the culprit before the murderer finds them? This Pathfinder adventure is for a group of four 1st-level characters, and takes place in the heartland of Varisia, a region featured in many beloved adventures!
Go beyond a single sheet with the Pathfinder Roleplaying Game Player Character Folio, a 16-page deluxe character record that covers absolutely everything you need to know about your Pathfinder hero! Features include expanded space for your hero's ability scores, feats, and class features; space for familiar, henchmen, animal companion, and cohort statistics; a magic item slot diagram; space to track your character's history and backstory; a complete adventure record of your hero's accomplishments, and more!
Serving Cthulhu is fun, except for all those other cultists out to get you. So, get them first! Cthulhu Dice lets you drive your rivals mad - very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu - when he comes up, he takes sanity from everyone! The last sane cultist wins, unless everyone goes mad together. Then Cthulhu wins! This is the special Metäl edition. It's heavy. It may or may not crush the souls of all who oppose you, but it can definitely dent your tabletop!
Conan - challenging the world, slaying monsters, defeating armies, laughing in the face of death. He steals the treasure, spends it, and steals more. Conan is the Barbarian. Robert E. Howard's epic hero gets the full Munchkin treatment in Munchkin Conan, the new core set written by Steve Jackson and illustrated by John Kovalic. Following up on the hit Munchkin Conan the Barbarian booster, of which there are no duplicate cards in this production, the new core set draws from the entire Conan mythos, giving the players Conan's most fabulous treasures - and pitting them against Conan's most terrifying foes! 168 cards, one six-sided die, and a rulesheet.
Munchkin is the classic card game of fantasy adventuring. Skullkickers is the hit Image comic of fantasy adventuring. Munchkin Skullkickers is the perfect crossover! Show the booster to your comic fans - and show the comic to your Munchkin fans!
Help Spider-Man in a battle against gravity to capture the Green Goblin with two ways to play! Be the last player to remove a block without the tower falling and win the game. Or play the Spider-Man way. The Jenga Tower transforms itself into a skyscraper where players help Spider-Man swing his way to the top to capture his archenemy, the Green Goblin! Spin the spinner and make your move. The player that reaches the top first to save the day from the Green Goblin or is closest to the top when the skyscraper falls wins the game. Game comes complete with 54 Spider-Man hard wood Jenga blocks featuring Pumpkin Bombs and Spider-Man Abilities, 4 Spider-Man pieces, 1 Green Goblin piece, 1 Spider-Man spinner, and loading tray for assembly.
For Aiur! The battlefield is set and the StarCraft Universe is in jeopardy. Choose from Terran, Protoss, or Zerg unit factions and six unique heroes to conquer your enemies and bring order to the galaxy!
Respect my Authoritah! Shake up your quiet mountain town with the South Park boys while playing America's all-time #1 dice game! Roll a large straight, with Cartman, Kenny, Kyle, Stan and Butters! Or you can come on down and meet some friends of mine with 5 Kennys - that's Yahtzee with a South Park twist! Game comes complete with a custom collectible Cartman dice cup, 5 custom dice featuring Cartman, Kenny, Kyle, Stan, and Butters, score pad, rules, and pencil.
Shake, Battle, and Roll! Join Spider-Man as he battles his fiercest enemies with America's #1 dice game! Roll three Green Goblins and two Venoms for the classic combination Full House. The more you match, the more you score. Roll five Doc Ocks or 5 of any one character and you've got YAHTZEE with a web-slinging twist! Game comes complete with a custom Spider-Man dice cup, 5 custom dice, score pad, rules, and pencil.
Celebrate 10 years of DC HeroClix with this special set of fan-favorite characters! Twelve DC HeroClix characters take center stage in this set with 24 sculpts and dials designs based on early and Modern Age appearances. Playable individually or together, the early and Modern Age versions of each character are joined together by the special Battlefield Promotion mechanic, which allows early appearance versions of the characters to attain a higher level of power as they transform into their Modern Age counterpart!
Celebrate 10 years of Marvel HeroClix with this special set of fan-favorite characters! Twelve Marvel HeroClix characters take center stage in this set with 24 sculpts and dials designs based on early and Modern Age appearances. Playable individually or together, the early and Modern Age versions of each character are joined together by the special Battlefield Promotion mechanic, which allows early appearance versions of the characters to attain a higher level of power as they transform into their Modern Age counterpart!
Set sail for adventure and intrigue in this brand-new take on the beloved WizKids game Pirates of the Spanish Main. Discover ancient treasures while trying to avoid the dangers of the sea in this fast, fun, and family-friendly Shuffling the Deck game. Help steer your sponsored captains and their ships to treasure and fame, but be careful! Secrecy is key, if another player guesses your ships they will plunder half your gold!
Characters from the hit movie Star Trek beam down to your HeroClix game! The Star Trek HeroClix: Tactics Away Team 7-Pack includes pre-painted figures of Kirk, Spock, McCoy, Uhura, Scotty, Sulu, and Chekov. Each figure incorporates a dual-dial design to provide 14 different playable HeroClix dials. Star Trek HeroClix: Tactics is 100 compatible with the core HeroClix Rules system!
Copyright © 2010 Westfield Comics