Juan Cortez's short time in Santa Costa has been more than eventfuland things are just getting started! Meeting all the major players in the country can be dangerous for Juan, but not nearly as dangerous as it is for his target. Will he be able to pull off the job before the rival factions vying for control get in his way? A prequel to the events of Far Cry 6, this amphetamine-boosted comic introduces Juan Cortes, one of the central characters in the new installment of Ubisoft's star video game.
THE GLOBAL BESTSELLING VIDEOGAME COMES TO COMICS! For Juan Cortez, guerrilla warfare is a profession. Death, a hobby. There are many of them... humans plagued by addictions. Some only experience extreme sensations, others can't do without euphoric substances. Juan Cortez is a guerrilla warfare addict. For years, he's traveled from countries at war to conflict zones, putting his experience and training to the service of the highest bidder. This time, fate led him to Santa Costa, a South American country that curiously reminds him of Yara, his native land. Because here, as on the island of Antón Castillo, the recent discovery of a rare resource, a mineral called Tantalum, has upset the economy of a small nation previously ignored. Three camps now face each other: the military junta recently established in power by Di Stefano, the bourgeois party led by the daughter of the assassinated former leader, and a revolutionary group, defender of labor and indigenous rights. It was the latter, guided by their leader Max Purillo, who called on Juan's talents. And for him, it's blessed bread. A nascent guerrilla, a troubled period politically, and above all: money. A lot of money. To save the country, he is asked to strike a blow by assassinating General Di Stefano. But of course, nothing will go as planned... A prequel to the events of Far Cry 6, this amphetamine-boosted comic introduces Juan Cortez, one of the central characters in the newest installment of Ubisoft's bestselling video game series.
The Pathfinder heroes head to the city of Magnimar, and danger isn't far behind. As the wizard Ezren seeks an audience with the Pathfinder Society, his adventuring allies explore the city's ancient magic, well-hidden secrets, and deep political divides. The dangers and opportunities of the big city could bring the adventurers closer together - or tear them apart! Ezren ambushed, Kyra targeted, Merisiel tempted by her past... will the group endure? With a captivating story written by Jim Zub (Samurai Jack, Skullkickers) and explosive artwork by Leandro Oliveira, this third volume in the Pathfinder graphic novel series expands upon the mythos of Paizo's award-winning fantasy world, fiction line, and tabletop RPG. Bonus materials include over thirty pages of encounters and world detail for the Pathfinder Roleplaying Game, and a poster map.
The Pathfinder heroes head to the city of Magnimar, and danger isn't far behind. As the wizard Ezren seeks an audience with the Pathfinder Society, his adventuring allies explore the city's ancient magic, well-hidden secrets, and deep political divides. The dangers and opportunities of the big city could bring the adventurers closer together - or tear them apart! Ezren ambushed, Kyra targeted, Merisiel tempted by her past... will the group endure? With a captivating story written by Jim Zub (Samurai Jack, Skullkickers) and explosive artwork by Leandro Oliveira, this third volume in the Pathfinder graphic novel series expands upon the mythos of Paizo's award-winning fantasy world, fiction line, and tabletop RPG. Bonus materials include over thirty-pages of encounters and world detail for the Pathfinder Roleplaying Game.
American graffiti ninja Kimberly Jackson joins the ranks of the World Warriors in her very own one-shot adventure! Kimberly hits the streets to stand up to the dark forces infesting Metro City, with a little help from Guy and the Bushin-ryu ninja clan!