KNIGHTS OF THE DINNER TABLE: BUNDLE OF TROUBLE V. 6 SC - B&W. A compilation of issues 16-18. Classic tales include the death of Dave's cow Chesie, the Dungeon in Space stories, the first appearance of the Black Hands, and Nitro's revenge on Bob. The original stories have been enhanced with additional footnotes, which give behind-the-scenes perspectives from the developers and a cleaner visual presentation. Includes 20 pages of new material. 96 pp.
KNIGHTS OF THE DINNER TABLE: TALES FROM THE VAULT V. 3 SC - B&W. A compilation of all the KotDT strips that appeared in Dragon Magazine since the last Vault edition (most are presented in full-color). Plus, new strips and behind-the-scenes stuff. 64 pp.
BATTLETECH: MASTER RULES - Limited item.
GHOST DOG ROLE-PLAYING GAME & RESOURCE BOOK SC - (David L. Pulver & John R. Phythyon, Jr.) Ghost Dog lives by the precepts of the 18th-century warrior text, Hagakure, practicing the ancient disciplines of the samurai and applying them to his work as a modern-day contract killer. This RPG re-creates the gangster genre as a cross-cultural fusion of Eastern philosophy, mob drama, and urban darkness. Fully compatible with all Tri-Stat System games.
MAGE: BITTER ROAD SC - (Davis, Taylor II, & Udell) This player's guide features information for surviving the end of the Ascension War, including a look at teaching apprentices, founding a chantry, and building Talismans; details on some of the Traditions' remaining disciples; revised rules for chantry creation, familiar summoning and more. 128 pp. MR. Limited quantities available.
MAGIC: THE GATHERING SPIRIT LINK STATUE - The Spirit Link is actually the name of a spell that allows its caster to create an empathic link with another creature. The creator of this spell is Jolrael, a wizard who has lived for centuries in seclusion.
TENCHI MUYO GAME MASTER SCREEN - The supplement for The Tenchi Muyo. RPG and Resource Book. This durable three-panel screen features a stunning picture of Tenchi and friends on the outside, and contains all of the charts, tables, flowcharts, and GM tips that are included in the core RPG book. A new adventure is also included that GMs can use as a single-session game, or insert into their own campaigns.
DUNGEONS & DRAGONS 3RD EDITION PSIONICS HANDBOOK - (Bruce R. Cordell) Psionics is the ability to harness, shape, and control natural forces that are contained within the Psionicist. This Psionics Handbook includes valuable information about all things psionic: character classes/prestige classes, feats, related skills, monsters, powers, and much more. 160 pp.
DARKNESS BEHIND HC - Stefano Casini In a bleak, violent future, Caleb Geko's girl runs off with a gangster and Caleb earns the gangster's ire for trying to win her back. The next thing Caleb knows, most of his memory gone, and a bomb has been planted in his head. The bomb is a 'gift' for one of the gangster's enemies, and Caleb is told that if he can deliver it, he stands a chance of getting back his past. But when the bomb also destroys the device storing Caleb's memories, he takes events into his own hands, serving up murder and revenge in the name of a woman he no longer remembers. HC, 48pg, FC
DUNGEONS AND DRAGONS ROOT OF ALL EVIL - The first adventure module for 1st Level characters set in the new Dungeons & Dragons campaign setting, Kingdoms of Kalamar third edition, begins in the northern country of Shynabyth where the players are assembled to locate the remnants of a meteor said to be comprised of the rare substance mithril. However, what they uncover is an evil rooted deeply in the depths of Reanaaria Bay, and an insidious plot to construct a magic relic of unimaginable destructive force...power that may ultimately destroy them all! Limited quantities available.
TENCHI UNIVERSE - Role Playing Game and Resource Book for the most popular school boy in the world. Contains comprehensive episode summaries, additional game rules, new character write-ups, exploration of theme and setting, and two exciting adventures. The perfect companion for a Tenchi RPG campaign.
LORD OF THE RINGS BOARDGAME - A beautiful boardgame production of J.R.R. Tolkien's bestselling Lord of the Rings literary trilogy. The game itself is illustrated by world-recognized Tolkien artist John Howe and contains an inventive collaborative board game designed by master game designer Reiner Knizia. During the course of the game, players, taking on the roles of the adventuring Hobbits from Lord of the Rings, must collaborate to move the One Ring from the peaceful Shire to its destruction at Mount Doom inside the evil land of Mordor. Rather than playing against each other, players work as a group trying to defeat the game. Only via clever card-play and conservation of resources, will players prevail in their journey across the four game boards. The game difficulty is adjustable so that even die-hard players will find the game a repeat challenge.
FORGOTTEN REALMS LORDS OF DARKNESS - This volume provides game-ready information featuring evil groups and individuals from the Forgotten Realms universe. Dungeon Masters will find this product extremely useful, as it provides information and descriptions of major evil organizations and groups, and includes details about prestige classes, secret lairs, and maps of villains' dungeons that can be used in any Dungeon & Dragons 3rd Edition campaign.
DUNGEONS AND DRAGONS BOOK OF VILE DARKNESS HC - Author Monte Cook delves deeply into material never fully entailed in the Dungeons & Dragons roleplaying arena with the Book of Vile Darkness, exploring elements of moral dilemma, slavery, human sacrifice, and other sensitive issues in a mature fashion, allowing players to add a measure of complexity to their campaigns. Also included are evil monsters, dark prestige classes, unique spells, magic items, and artifacts, as well as rules and advice to help Dungeon Masters create and play truly corrupt villains or run more intense campaigns. Release Date: October, 2002. MATURE READERS
D20 MODERN RPG HC - The world we live in provides the stage for all sorts of action-adventure stories. These tales of cops and robbers, spies, and other forms of modern action have long played across the myriad forms of entertainment. The d20 Modern Roleplaying Game typifies cinematic action-adventure at its best, with the ability to throw in as much (or as little) fantasy as you see fit. With this game, you can craft a contemporary setting all your own, populated by evil villains and desperate situations that call for the very best your heroes have to offer. This d20 System core rulebook contains everything needed to run an entire campaign, as well as four campaign models and adventure hooks.
QUINTESSENTIAL CLERIC (C: 4) - Build and minister your own temples, craft items of divine origin, and call down the very wrath of god in this 128-page d20 sourcebook dedicated to cleric character classes. A wealth of new skills, feats, and prestige classes await those who seek to travel the path of faith and divinity. Release Date: April, 2002.
QUINTESSENTIAL ELF (C: 4) - Taking an in-depth look at Elves within the d20 system, this 128-page sourcebook is dedicated to players interested in running Elf-classed characters, detailing a wealth of new eleven-exclusive skills, feats and prestige classes, as well as introducing many new sub-species of Elves. Access the deepest secrets of this ancient race, from high magic and superior archery, to skill in blades and calling upon the wrath of the Eleven deities who preside over all their children. Release Date: June, 2002.
DUNGEONS & DRAGONS: FIEND FOLIO HC - The Fiend Folio gives DMs and players information on creatures of every type, with an emphasis on fiendish monsters such as demons and devils. Features new creatures and updates those from earlier editions. Plus specific information on how to integrate these monsters easily into a campaign of any level, in addition to new abilities, magic items, and spells.
SCRYE CCG CHECKLIST & PRICE GUIDE 2ND EDITION SC - (John Jackson Miller & Joyce Greenholdt) Now in its second edition, this guide is a one-of-a-kind source for checklists of every collectible card game, with prices for more than 85,000 cards. 596 pp.
GOTHIC TAROT - Illustrated by acclaimed gothic fantasy artist Joseph Vargo, this unique and exquisite deck contains all 78 cards of the Major and Minor Arcana, conveying a dark and elegant gothic mood with haunting images of vampires, gargoyles, ghosts, and angels. Comes complete with a 24-page instruction booklet providing detailed definitions of each card and offers an easy-to-use pictorial guide of Tarot spreads with instructions for readings.
MARVEL UNIVERSE ROLEPLAYING GAME GUIDE HC – Lets you play over 40 of your favorite super heroes and super-villains or create new heroes and villains of your own. This guide contains everything you need to learn and play, including rules, character profiles, briefings and background for the Marvel Universe, pull-out Character Action Display, and a intro adventure with maps. 128 pp.
MARVEL UNIVERSE ROLEPLAYING GAME: GUIDE TO THE X-MEN HC - The first supplement to the Marvel Universe Role-Playing Game is bursting with dozens of new profiles for the X-Men and their enemies. You'll also find new locations for your adventures, from the Xavier Institute to the Savage Land to Genosha, complete with maps and descriptions. Includes histories and rosters of the different X-Teams and detailed diagrams of the X-Men's hi-tech equipment, including the Danger Room and the Blackbird. Plus, a new Marvel Universe Adventure, complete with maps. 96 pp.
DUNGEONS & DRAGONS: DUNGEON MASTER'S GUIDE HC (REVISED) - The revised DMG features 320-pages of beautifully rendered, intuitively presented rules and material designed to get a D&D campaign up and running, including information on running a D&D campaign, adjudicating play, writing adventures, non-player and player characters, magic items, and a dictionary of special abilities and conditions. Notable changes have been made to the item creation rules and pricing, plus 10 new prestige classes and expanded campaign advice been added.
DUNGEONS & DRAGONS: MONSTER MANUAL HC (REVISED) - From aboleths to zombies, the new D&D revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign, detailing over 200 creeps, critters, and creatures to keep players on their toes (including many new creatures). Plus, all monster entries showcase character statistics so players can play monsters as heroes. This revised edition also contains exclusive bonus content including 31 new illustrations, a new index, and new feats.
DUNGEONS & DRAGONS: PLAYER'S HANDBOOK HC (REVISED) - The revised Player's Handbook is the definitive rulebook for the D&D game, containing bonus content exclusive to this edition. Notable revisions feature changes to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger, adjusted spell lists and levels for characters, improved skill consolidation and clarification, plus a larger number of feats added to give even more options for character customization.
GOTH: THE GAME OF HORROR TRIVIA - Goth, the game of pure gothic horror, invites you and your friends to take a tour around the graveyard. For each roll of the bones you'll be quizzed on your knowledge of the macabre in such categories as Movies & Music Mayhem; Historical Horrors; Bloody Tales and Poetry; and Morgue Examiner. Answer correctly, and you'll earn a tombstone to plant in your graveyard. Fill the graveyard to win the game. For 2 or more players, ages 13 to undead.
NODWICK CHRONICLES: COLLECTED NODWICK V. 3 SC - B&W. (Aaron Williams) Collecting Nodwick #13-18. Learn the secrets of the Gauntlet of Supremacy, and see just about every fairy tale known to man skewered by our hapless heroes.
DUNGEONS & DRAGONS: DRACONOMICON HC - The Draconomicon takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to both fight dragons and work with them as allies, and details statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. New rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons are also featured.
MAGE KNIGHT 2.0 BOOSTER PACK - Supplement your Mage Knight armies with Mage Knight 2.0 boosters packed with four randomly inserted Mage Knight miniatures, and one relic, terrain, or domain piece.
MARVEL UNIVERSE ROLEPLAYING GAME: GUIDE TO THE HULK & THE AVENGERS HC - (Jim Krueger/Jeffrey Simons/Dan Gelber/Evan Jones) The 2nd supplement to the Marvel Universe Roleplaying Guide delivers the Incredible Hulk & Earth’s Mightiest Heroes in all their glory. Featuring dozens of new super hero and super villain profiles, as well as a few surprises, including a complete selection of character variants for the Incredible Hulk. Add to your campaign with aliens, humanoids, androids, robots and plenty of new teams in an expanded NPC team generator. Dive into detailed maps of the Avenger’s Mansion and technical plans for the Quinjet. Explore new settings for your adventures, from Chronopolis to the Blue Area of the Moon. Plus a huge, time-traveling 3-Issue Marvel Universe Adventure, A Hulk Runs Through It, complete with maps. Marvel Universe Roleplaying Game Guide required to play. 96 pp.
LORD OF THE RINGS MONOPOLY TRILOGY EDITION - A version of the classic game featuring a Lord of the Rings theme.
MAGE KNIGHT 2.0 STARTER SET - Redesigned and updated to incorporate all the knowledge collected over three years of tournament and casual play, Mage Knight 2.0 features improved victory conditions, larger forces on the table, and a redesigned combat dial detailing attack values for ranged and close combat and varied speeds for different types of movement. Boasting 130 all-new Mage Knight figures, Mage Knight 2.0 is introduced in Starter Sets containing eight randomly inserted Mage Knight miniatures and one Elven Archer figure, plus a rulebook, quick-start rules sheet, a Special Abilities Card, a Mage Knight World Guidebook, one flight base, a measuring tape, 12 tokens, two dice, one relic, and one additional randomly inserted relic, terrain, or domain piece.
DUNGEONS & DRAGONS: DELUXE PLAYER CHARACTER SHEETS - Updated for 3.5 rules, this 64-page supplement features 4-page character folios with plenty of space for campaign information, complete with spell sheets. Also includes bonus d20 Modern character sheets.
AXIS & ALLIES REVISED - Control the fate of the world in this incredible game of military strategy, courage, and cunning, updated by Axis & Allies originator Larry Harris! The first revision to this military strategy classic in 20 years, this revised edition of Axis & Allies features new packaging art, a redesigned map, and new artillery and destroyer pieces.
ENCYCLOPEDIA ARCANE: BATTLE MAGIC - Wield the powerful forces of fire and lightning. Master the awesome destructive powers at your disposal. Blast your enemies into oblivion. This tome contains the secret knowledge of the art of Battle Magic that every wizard or sorcerer should be aware of. Dark, forgotten practices are uncovered, as well as ancient texts enhancing the skills of any practitioner interested in exploring possibly the greatest force of sorcery ever to be introduced to the d20 System.
CHEZ GOTH - Angst. Nookie. Roommates. Just another Friday night at Chez Goth. Players accumulate Slack for buying Clothes, Shinies, and Booze, or collect Gloom when life turns against them. Both a stand-alone game and combinable with the other games in the Chez Geek line, features more of John Kovalic’s great art, including a guest appearance by Dork Tower’s own Gilly.
DUNGEONS & DRAGONS: COMPLETE DIVINE HC - Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes. This D&D supplement provides everything you need to create divinely inspired characters. Along with new classes, feats, spells, magic items, and relics, it also provides guidelines for incorporating all types of religion into your campaign.
KNIGHTS OF THE DINNER TABLE VOL. 1: TALES FROM THE VAULT SC (NEW PRINTING) - B&W. (Jolly Blackburn) A complete compilation of all the KoDT strips appearing in magazines from 1990 through 1997. This new edition comes arrives in comic size, perfect bound, and with a new foreword by Bill Willingham. 64 pp.
MAGIC THE GATHERING CCG: FIFTH DAWN BOOSTER BOX - The conclusion to the Mirrodin block for the Magic: the Gathering CCG, Fifth Dawn brings to light formidable new mechanics, unique artifacts, and exciting new themes (Beacons, Bringers, and Cogs) to the MTG arena. A 165-card, black-bordered expansion series. 36 packs of 15 cards.
FORGOTTEN REALMS: SERPENT KINGDOMS HC - Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. For those bold enough to peer within, Serpent Kingdoms offers an unsettlingly detailed look at the malevolent serpentfolk and lizard races of the Forgotten Realms game setting.
DUNGEONS & DRAGONS: EBERRON CAMPAIGN SETTING HC - Introduces new character races, monsters, prestige classes, feats, organizations, and equipment unique to the world, plus a new base class and new elements of magic. Also included are historical and cultural details of the world, along with extensive illustrations and a wealth of maps that put the setting into vivid context.
DC HEROES BUST BANK: BATMAN - Made from roto-cast plastic.
DC HEROES BUST BANK: SUPERMAN - Made from roto-cast plastic.
NODWICK CHRONICLES VOL. 4: OBLIGATORY DRAGON ON THE COVER SC - B&W. (Aaron Williams) Collects issues #19-24. See the genesis of the cussword krutz. Thrill to a medieval musical. And see the best LOTR parody this side of the Shire. 160 pp.
RISK GODSTORM - Sink Atlantis! Descend into the Underworld! Unleash the powers of the Gods of Death, Magic, Sky, and War! Build temples, devise pantheons, and command armies of Babylonian, Celtic, Egyptian, Greek, and Norse soldiers in your quest to rule an ancient Earth in this epic-scale Risk variant.
VAMPIRE: THE REQUIEM - Since time immemorial, the Kindred — vampires — have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues, and scheming manipulators, all unified by the mysterious curse of vampirism. Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice, and a complete spread of game systems governing the undead.
DUNGEONS & DRAGONS: LIBRIS MORTIS – THE BOOK OF UNDEAD HC - Libris Mortis takes a comprehensive look at undead creatures and characters in the D&D world. It includes information on playing undead characters, how to run or battle undead, and new information on traditional undead creatures, as well as new rules, monsters, feats, spells, prestige classes, and ready-to-run undead characters for instant play.
DUNGEONS & DRAGONS: MONSTER MANUAL III HC - A menagerie of beasts, behemoths, and other ferocious beings, this D&D supplement offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. Also included are advanced versions of some monsters as well as tactics to effectively run more complex creatures.
BETTIE PAGE PLAYING CARDS – 52 cards featuring tantalizing images of Bettie.
DUNGEONS & DRAGONS: COMPLETE ARCANE HC - Provides players with an in-depth look at how to access traditional arcane magic and use that power to their advantage. In addition to new feats, spells, classes, and magic items, also contains a wealth of material for traditionally non-magical characters.
WORLD OF DARKNESS: GHOST STORIES - This is the first supplement dedicated specifically to mortal characters in the World of Darkness. Glimpse the secrets of the supernatural in five different adventures that lead players and characters into the deepest shadows and unknown places of the brand-new setting.
DOOM: THE BOARD GAME - Tapping into the very fabric of the universe itself, the Union Aerospace Corporation scientists made discoveries on Mars that would forever change human existence. Then something went terribly wrong. In this thrilling board game based on the popular Doom computer games, Marine players explore darkened corridors and rooms battling imps, hell knights, archviles, and other classic Doom monsters, while the Monster player tries to bring them down using the legion of horrors at his command. Includes over 60 detailed plastic miniatures, and graphics taken from the computer game.
DUNGEONS & DRAGONS: COMPLETE ADVENTURER HC – A player resource focused on adventuring skills for characters of any class. Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout.
QUINTESSENTIAL WIZARD - Taking an in depth look at Wizards within the d20 system, this 128 page sourcebook is dedicated to players interested in running any Wizard-based character. A wealth of new skills, feats, spells and prestige classes are included, but The Quintessential Wizard sets itself apart by introducing many new character options that any Wizard may attempt. Full rules are included enabling every Wizard to research in arcane libraries, construct magical towers or carve out an inter-dimensional home, set up mighty guilds and lay waste to enemies with awesome magicks.
MECHWARRIOR: AGE OF DESTRUCTION STARTER SET - Years of peace are at an end, and old enemies and allies begin to gather in the storm. Choose your MechWarrior pilot, pick a ‘Mech, customize its gear, and charge into battle. Contains everything two players need to play, including 10 pre-painted units, six Mercenary contract cards, four terrain pieces, two gear cards, two pilot cards, two planetary condition cards, three dice, a flexible ruler, a playmat, a rulebook, and one special equipment card.
WEREWOLF: THE FORSAKEN RPG - The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt, Werewolf: The Forsaken, the game of bestial violence and supernatural terror, is the second core setting sourcebook intended for use with White Wolf’s new Storytelling System. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature.
MONSTERS MENACE AMERICA - As a giant monster, stomping cities is what you do. But now, other giant monsters are moving in on your turf. In the end, when the dust settles and the radiation fades, the last creature standing will be crowned King of the Giant Monsters.
VAMPIRE THE REQUIEM: GHOULS - Slaves to the addictive taste of vampiric Vitae, ghouls trade servitude for that heady substance. Servitude, however, damns them far more than they know, as their unnatural craving drives them to ever greater desperation and depravity. From in-depth rules on being a ghoul, to ghoul families and systems for creating them, to Vitae-fed plants known as mandragora, Ghouls examines the life and lot of those who serve vampiric masters and fully explores the effects of the Blood on mortal lives.
LORD OF THE RINGS MONOPOLY REISSUE - A new version of a classic.
VAMPIRE THE REQUIEM: CITY OF THE DAMNED—NEW ORLEANS - New Orleans lives on borrowed time. Steeped in the customs and traditions of the Old World and ruled with an iron fist by a pious Prince, the Kindred of the city keep the sanctity of the Traditions at court and sate their desires amid the neon glare of Bourbon Street. City of the Damned: New Orleans presents the Big Easy in all its baroque glory, detailing the city’s history, the laws and customs of its aristocratic court, and the intrigues of vampires both prominent and petty.
DUNGEONS & DRAGONS: DUNGEON MASTERS GUIDE II HC – Specifically designed to facilitate play, the Dungeon Master’s Guide II builds upon existing material and includes chapters on running a game, designing adventures, building and using prestige classes, and creating campaign settings, plus ready-made elements like instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
FANTASTIC FOUR MONOPOLY - A new version of a classic.
LEGEND OF THE FIVE RINGS RPG (3RD EDITION) - For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Return to Rokugan, where honor is a force more powerful than steel, in this third iteration of the Legend of the Five Rings Role-Playing Game. This guide provides players and GM’s with all of the setting, culture, and rules needed to create characters and stage ongoing campaigns in Rokugan, as well as re-introduces the Roll and Keep (R&K) system which best simulates the tension, reality, and lethality of Samurai drama.
SIMPSONS: TREEHOUSE OF HORROR MONOPOLY - Buy, sell, and trade the infamous Treehouse of Horrors haunts, including Springfield Cemetary and Burns’ Secret Laboratory, in this Simpsons-themed Monopoly variant featuring six glow-in-the-dark tokens and never-before-seen art.